Skip to content
NeatPages

The Iconic Game at 20 – The Plastic Guitar That Bridged Generations Between Rock Generations

Marking 20 years since the legendary game hit the market in North America, offering players everywhere the means to feel like a rock star. Not literally, though you'd be hard-pressed convincing anyone who's nailed the epic lengthy instrumental break in front of an enthusiastic crowd of friends.

Developed by the developers, the game gave players a plastic guitar peripheral to follow coloured notes moving along the screen in time with the music. Each riff corresponded to particular chords, producing the feel of a genuine performance.

Harmonix previously experimented in the music genre before partnering with the publisher, which was purchased by Activision in 2006. Collaboratively, they laid the foundations for a surprising massively profitable franchise which made a remarkable impact for many of the artists included, introducing classic groups to millions of younger players.

A former executive, former COO from the developer, remembers the early financial challenges in securing the songs – despite the fact initial releases primarily featured rerecorded tracks.

“We rerecorded all the music since the dollar figure was so high,” he says. “Even with the publishing rights by themselves, it was extremely difficult. We couldn’t get acts such as legendary groups – the publisher was operating on a shoestring budget, and our team was pretty convinced the project would flop. But once the game took off, and record sales airtime were going up, all artists desired to participate.”

He continues: “One of the remarkable aspects was how many mothers and fathers got in touch expressing gratitude for exposing their kids to the songs they adored. It evolved into a multigenerational phenomenon.”

Timeless Music Gains Younger Fans

Northern Irish blues-rock band the Answer had their track on the 2008 game Guitar Hero World Tour. Guitarist the artist remembers how the series revived older hits to the forefront: “Guitar Hero offered a bigger, new demographic. Generally such music was seen as music that was past it, however once it got featured on the title young people discovered it, abruptly it was cool. This validated it, and got rid of the ‘dad rock’ label. It gave our catalog a new life.”

In 2008, the band's first record was still unreleased stateside, so the game served as a primary platform of discovery for the group during their US tour supporting the rock giants. “Their crew were playing the song on the tour bus, and some of them recognized us thanks to the game,” Mahon says.

Major Band Spin-offs and Lasting Impact

Music's heavyweight names soon took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles centered around each band’s catalogue and associated lore, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said earned the band greater revenue compared to their studio albums. It sold more than 500,000 copies in its first week, while sales of their songs saw an increase significantly at a time when the music business faced decline.

The series continues to inspire quick-handed dedication within the community. Recently, a streamer achieved a remarkable feat featuring Through the Fire and Flames – an infamously tough power-metal song made popular by the game – using a fan-made version, a freeware game with almost identical mechanics but an array of customisation options. This track is challenging enough on the hardest setting, let alone played at double speed while hitting every one of the thousands of cues. They stated it took months of practice to accomplish.

“Guitar Hero offers a, imaginary experience. If you play other games, that doesn’t mean you ought to use actual weapons and go to war,” notes musician the artist.

DragonForce previously wrapped up a profitable run before Through the Fire and Flames appeared on Guitar Hero III, yet he explains it made them widely recognized. “I recall the record label informing us that our selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we were playing right ahead of top acts on the Mayhem festival.”

In fact, the band's visibility from Guitar Hero proved so vast that it has threatened to eclipsing everything else accomplishments. Last year, the track was used in promotional material for Despicable Me 4. “In the past I thought differently, but now I accept it,” he admits. “Should you just hear one DragonForce song, it’s totally cool – each person has a unique path in music and I’m glad we’ve been part of people’s lives”.

Enduring Impact from the Iconic Controller

Top-tier marketing, whether it’s for automobiles, clothes or games, extends beyond mere transactions – it inspires a longing. Did Guitar Hero harness this? “Precisely what our team aiming to achieve,” Dornbrook says. “That thrill of performing as a music icon in the spotlight. Since the beginning, the creators believed there’s an instinctive urge to make music, and they wanted to leverage innovation to allow people to do it”.

Most installments came out in just a half-decade from 2005 to 2010, featuring spin-offs such as DJ Hero, complete with a spinning deck, and Band Hero. Subsequently, corporate focus on peripherals waned, aside from a short-lived revival in 2015.

Games like Clone Hero and Fortnite Festival have kept the community alive, with expectations of a new product from the founders on the way. Recently formed developers has begun production on its debut rhythm-based title. The initial creators are participating as special advisers. Is the world prepared to welcome another game following the classic?

“We thought such titles might become similar to sports games allowing annual update every year,” Dornbrook says. “There’s so much new music that it could be perennially popular, so I’ve always been hopeful. There’s no reason for it to continue for future fans.”

The writer

Matthew Mills

A digital designer and content creator passionate about minimalist aesthetics and user-friendly web experiences.

NeatPages

Type to search articles.